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Increasing daily work output of gig workers by 18.4%
Organisation
Bounce
Timeline
Sep – Oct 2020
Team
Priyatham Dharmana (Design), Digvijay S Mahra (Product), Soumya R Sethy (Engineering), and Murtuza Ali (Illustrations)
Contribution
User Research, Prototyping, Visual Designs, Usability Testing
In late 2020, our Product team had noticed that the productivity of our Ops Executives slumps towards the end of their shifts. I was a part of this project as the designer, and worked on understanding the problem and improving the Executives' work output.
Shorter Version
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Context
Bounce is a mobility startup in India that provides scooters (locally called bikes) throughout the operating area of certain cities. Customers can book a scooter near them through the mobile app and drop it at their destination.
Ops Executives who service bad condition scooters are the target persona
To make scooters available to customers at all times, they need to be regularly serviced to either refuel or fix any issues. These Tasks are assigned and communicated to the Ops Executives through a mobile application.
On the supply side (i.e., servicing the scooters), Bounce operates in the form of multiple clusters in the city. These clusters are mutually-exclusive geofences and have been defined for operational efficiency. Ops Executives belong to one of the clusters and only service scooters that are present in it.
Cities are divided into multiple clusters for operational efficiency. Ops Executives service scooters present in their own cluster.
Problem Statement
Operations Executives are staying idle for the last 1-2 hours of their 9 hour shift. This project is meant to improve the resource utilisation (time spent working) and work output (number of tasks).
Ops Executives are staying idle for the last 1-2 hours of their shift. This happens regularly.
User Research
To understand the cause of this productivity slump, I interviewed 13 Ops Executives that had high shift-end idle time. Looking at their data prior to the interviews helped me ask personalised questions to get honest answers and the below insights.
  1. 12 of 13 executives said that they are conscious about the distance they have to travel for tasks at the end of their shifts. They mentioned that they don't accept tasks as they may land up at places that are farther away from their home.
  2. 8 of the 13 executives said they are usually 10+ kms away from their home when their shift ends and that they don't get reimbursed for their journey home as they are not travelling for Tasks.
  3. When asked if they would prefer working on tasks that are on their way home, all of the executives responded favourably. However, some of these executives mentioned that the task location could be a concern as they don't usually find tasks on their way home.
These above issues exacerbate with another unrelated project - to merge all the clusters in a city into one. This was owing to the reduced scale at which Bounce was operating during the Covid-19 pandemic. Once it happens, Executives may get tasks anywhere in the city and may end up at locations that are way more farther from their homes.
In the near future, all clusters in a city are being merged into one. This could increase the distance that Ops Executives have to travel for Tasks.
Objective
With these findings, the following objective was derived –
Enable Ops Executives to specifically get Tasks that are present on their way home
This should increase the resource utilisation and thereby the work output. In addition to this, the Executives' concerns would also be alleviated as they will be reimbursed for the fuel they consume while they are travelling for tasks (on their journey home).
Persona
Below are some important characteristics that represent our target persona.
Prototyping
Triggering the flow
Executives should be in control – Since this feature could potentially lead to Executives (voluntarily) working a little longer during their shifts, this flow will be triggered only when they explicitly request it. Hence, at the end of an Executive's shift, these additional Tasks won't get automatically assigned to them.
In v1, this feature will be enabled only during the last few hours of an Executive's shift
It was also found from our interviews that most of the executives don't travel home for lunch. Hence, we decided to limit this feature in v1 to only a few hours before the shift ends. This is to prevent the assignment system from being abused and will be revisited in the next version.
Ops Executives can choose to get tasks towards a destination from the status change screen.
Choosing the destination
The Executive's destination is required for the system to be able to assign Tasks in that direction. To make this step quicker, Executives can save a destination to choose it quickly during subsequent sessions.
Ops Executives can save a destination and choose it in the future.
Waiting for Tasks
No long waits - To avoid making the Executives wait forever for tasks, a wait time threshold has been introduced. After the threshold is crossed, they have to choose between going offline or waiting one last time.
Executives can wait for tasks upto 2 times. If the system couldn't find Tasks even then, they have to go Offline.
Since travel distance was identified as a primary concern, the location will be displayed for tasks assigned through this feature while the executive still has the ability to cancel them. Task Location is usually not displayed before accepting a Task to prevent Executives from avoiding specific areas of the city.
Ops Executives can see the location of an assigned task along with their destination's location on a map.
To notify the executive of updates when they are on the go, distinct sound notifications will be played depending on the result (viz., a task is assigned, no tasks found on the way).
Distinct sounds are played when the wait time is elapsed and when the system finds a task for the Ops Executive.
Preliminary Validation
To get some early validation, the above wireframes were combined into an interactive Figma prototype and tested with 4 participants. They were asked to go through it and explain what they understand from each screen.
Below were the findings and improvements –
  1. 2 of the 4 participants couldn't comprehend the feature's title and description on the status change screen. Another participant thought that the illustrative map is an actual map with his current location.
    Since, most of the Executives are not well-versed in reading English, having more copy seems to have confused them. In some cases, participants had completely skipped looking at long copy. The status change screen is updated to explain the feature with visuals and minimal copy.
  2. 1 of the 4 participants couldn't understand the title and what this screen is meant for. Another participant was confused about what action to take here. This observation has reiterated that less is better for this target persona. This bottom sheet's title has been simplified and all the secondary actions are moved into an overflow menu. This was improved by making the title simpler (Where to?) and keeping the actions limited (Select a destination or Add a new one).
  3. 3 of the 4 participants were confused with this screen. One of them thought he is picking a location again and not saving an already picked location. The other 2 didn't understand what the pills are for, while one of them didn't know what "Custom" meant. A margin was added to make the map look non-interactive. To make this screen clearer, the map was made to look non-interactive (using a margin) and a label saying "Save as" is added above the pills. In addition to this, "Custom" was renamed to a more common term, "Other".
Visual Designs
The above listed improvements were later translated into visual designs.
Triggering the flow
Hover to play
To explain the feature in a format familiar to the users, the stories format was used to illustrate the feature's steps.
Choosing the destination
Hover to play
Waiting for Tasks
Hover to play
Successfully Finding Tasks
Hover to play
No Tasks on the way
Distinct sounds are played to communicate if the system could find a Task or not. This helps in notifying updates to the Executive when they are riding their vehicle.
Usability Testing
These visuals designs were evaluated with 5 new participants and improved using the RITE (Rapid Iterative Testing & Evaluation) method. The findings are as follows.
Picture of Figma prototype flow
  1. 1 of the first 3 participants found the feature's title complicated. Hence, it was changed to a non-generic title "Tasks towards Home" as it is simpler and represents the majority of cases. The next 2 participants were able to easily understand this new title. A non-generic title was used to describe the feature better.
  2. The first 2 participants didn't construe the map illustration as interactive. Tapping on it would display a modal that shows the Task's location. Adding a label saying "Location" to the illustration helped the next 3 participants tap it. A text label saying 'location' was added to the image to make it look interactive.
  3. 1 of the 5 participants didn't understand the implications of cancelling the Task (i.e., going offline). To improve this, the 'Cancel Task' action has been renamed to 'Cancel Task & Go Offline'. The Cancel Task action has been renamed to make its impact clear.
Final Designs
Final Designs of the feature
View Figma Prototype
Results
This feature was enabled for different teams in phases. The results of the success metrics we tracked are below.
Work Output
Increased by 18.4%
Average Tasks per Executive per shift reached 14.8 tasks from 12.5
Resource Utilisation
Improved 10%
Executives’ effective time increased from 61% to 67%
Executives' Drift
Fell 44%
Average Distance from last completed Task to Home fell from 5.7 km to 3.2 km
Journey Home
60%+ distance reimbursed
Part of the Executives' journey home is now getting reimbursed as they are travelling for Tasks
Resource Utilisation Chart
Designing a tracking & assessment tool for Rental Scooters Design
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